And what we actually found when we looked at the data of people who'd played Guitar Hero in the past, the greatest portion of players were medium players. That was where we kind of tried to reset the gameplay a little bit. But we also knew there was a huge casual gamer element to it, who kind of play together with a big group of friends - they weren't necessarily up for trying to beat leaderboards or trying to compete with each other in the living room, and that kind of stuff. And the goals of those type of players is like… can I 100% it? Leaderboard chasers and that kind of thing. Because we knew we had players like you guys, that were expert players. Yeah, it's a lot of power chords, but still!That's good right? And as I say, that was a big challenge for us - well, I say a big challenge, but it was more of a goal. It was only on Fallout Boy though, so it's not exactly anything complicated. I was impressed at how quickly I picked it up again actually! I was expecting my mind to just be blown, and not be able to do it, but I got up to… what was it… the one before expert… or maybe the one before the one before expert. So to me, this means you guys are going to come back and have got a challenge that's gonna give you that need to go back again. So, it makes me kind of happy to hear you say that, because I think that you're going to come back to it… We've got a much broader setlist this time, but we're also releasing with a lot more music than we ever did before as well. I could literally chop it off right now and my life wouldn't be any different. I mean, to get to expert before, you probably put a lot of time in, right? There'd be nothing for you to try and come back to and practice again. So… hearing you say that makes me really happy, right? Because if we'd just made the same game, you'd have walked in there, you'd have played it exactly as you just played it and nailed it, and there'd have been no challenge for you. With the chords and stuff I can just about manage it, and I've got enough time seeing it coming down the note track to realise 'Oh! I've got to move my finger down there', but when I'm doing a solo I'm like ahhhhhhhhhhhhh ha ha ha it's broke my fingers. Kind of mind-blowing and a bit intimidating, getting your head around the new black and white notes especially. I'd say it's pretty much like picking up Guitar Hero for the first time again, that sort of new feeling, where it's all totally fresh (which, incidentally, is pretty much how we described it in our hands-on preview ). We changed the gameplay, and you guys have been playing it - I dunno how you found it. And that's why now - we feel that we've got that innovation. So yeah, we always said that when we'd got something that we feel is real innovation and something meaningful to bring back, then we would. It's just insane! So many people knew it and played it and so many non-gamers played it too because it was just that great a social, fun music experience. It's one of the most well-known brands around the world - there's some crazy stat I got told where it's like, fifth in the world for brands behind like Coke and Mario and stuff. We always said at the time, and I'm pretty sure Eric said at the time too, that when we've got some real innovation, when we've got a real new game to bring back, we're going to bring Guitar Hero back. I mean, we made DJ Hero and DJ Hero 2, which you may have played as well, and you know, stuff happens and we had to go away and rethink the game. Well, you know, everyone's got their own thoughts and opinions about what happened and why it did. ![]() Well, unceremoniously dumped is possibly a better term, basically being scrapped after Warriors of Rock. So, basically, it did go away for a while. So I guess the first thing to say is that Guitar Hero went away, and now it's come back. Covering everything from the new guitar and gameplay to how they made the game's huge crowds, we ask all the burning questions: Well, technically it's more of a hop, skip and a jump followed by an hour long train ride, but you get the idea. We sat down with Jamie Jackson, the Creative Director at FreeStyle Games, who hail from good old Leamington Spa in the UK, a mere hop, skip and a jump from Everybody Plays towers to talk about the new game. ![]() Which Animal Crossing Character Are You?.How many Harry Potter characters can you name from their PS1 renditions?.Play quizzes, win prizes! Test your knowledge with our quizzes, and you could win £/$/€20 of PSN/XBL/eShop/Steam credit!
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